Breach the Bastion Spire Deck Builder Pre-Run Checklist
Class, deck plan, path risk, potions, co-op callouts, and codes—cleared before the first node.
Wipe less by deciding the boring stuff before Breach the Bastion generates your map. This checklist is built for solo practice and for four-player lobbies alike. Copy it into Discord, mark each box, then path with intent.
1) Account & codes
- Correct Roblox account selected (especially if you keep an alt for scripts).
- Game updated / rejoined fresh server.
- Active codes redeemed via Menu �?Codes �?currently 1KCCU for Random Map Ink; skip expired 500CCU (Codes Hub, How to Redeem, Map Ink Guide).
- Map Ink presence confirmed so you are not redeeming mid-act.
2) Class pick
- Class chosen for tonight’s goal (learning Brewer vs comfort kit).
- If Brewer, skim Brewer Class Guide for Spores / Stand Guard / burst timing.
- Compared options on Classes Tier List without slavishly forcing an S-tier you dislike.
- Cosmetic / loadout distractions closed—HUD clear.
New to the game entirely? Complete Getting Started once before optimizing checklists.
3) Deck plan (one sentence)
Write a single plan such as:
- “Thin starter strikes, take two defense, one finisher by Act II.”
- “Brewer: Spores package into Spore Burst; skip pure greed rares.”
- “Elites for relic; merchant remove before boss.”
Rules:
- Plan written in party chat or sticky note.
- Know your must-take card types and auto-skip types.
- Agree when to break the plan (e.g., free Happy Flower-style relic).
Deeper theory: Deck Building Guide.
4) Path risk mode
Pick one primary bias:
| Mode | Take when | Avoid when |
|---|---|---|
| Safe | Learning a class, low potion count | You desperately need relics |
| Elites | Deck already stable, hunting relics | HP already red after hallway |
| Rush | Testing burst windows quickly | Co-op teammates need rests |
- Mode announced.
- Rest policy set (“rest under 50%�?or “rest only before boss�?.
- Elite cap set (“max one elite before first merchant�?.
5) Potion policy
- Who carries which potion in co-op (no four strength pots, zero blocks).
- Panic threshold defined (“potion under 30% HP�?.
- Boss potion reserved—do not burn it on a hallway because auto-habit says so.
- If using any automation, disable auto potions until you trust the threshold (Scripts Hub).
6) Co-op callouts (skip if solo)
Breach the Bastion allows up to three friends (four players total). Before ready-up:
- Path lead named.
- Burst / guard / economy roles lightly assigned (Tools Hub role sheet).
- Ping vocabulary agreed: “elite�? “rest�? “merchant�? “event�? “skip card�?
- Rule for contested rewards: path lead breaks ties unless someone needs a class piece.
- Read Co-op Guide once per major patch.
7) Mid-run gates
At each rest or merchant, re-check:
- Still on the announced path mode?
- Deck still matches the one-sentence plan?
- Potion slots still correct for the next elite/boss?
- Anyone need a bio break before a boss node?
If two gates fail, downgrade to safer nodes instead of ego-pathing.
8) Post-run note (2 minutes)
- Cause of death / victory margin written (“no block vs elite�? “greed skipped remove�?.
- One card you should have skipped.
- One path decision you should repeat.
- Codes / checklist tweaks for tomorrow.
Quick solo version
Pressed for time? Minimum viable checklist:
- Redeem 1KCCU if not done.
- One-sentence deck plan.
- Pick safe / elites / rush.
- Potion panic threshold.
- Rest under 50% until Act II.
Related pages
- Getting Started
- Path Planning
- Map Ink Guide
- Codes Hub
- Co-op Guide
- Classes Tier List
- Tools Hub
- Deck Building Guide
Run the list out loud with friends once. After a week it becomes muscle memory, and your maps start looking intentional instead of accidental.
Frequently Asked Questions
Quick answers to the most common questions.
What should I check before every Breach the Bastion run?
Redeem active codes, pick a class with a one-sentence deck plan, choose a path risk mode, set potion rules, and assign co-op callouts if you are in a party.
When should I redeem codes on the checklist?
Before floor one. Claim 1KCCU Map Ink from the Codes tab so you are not opening menus mid-act.
How detailed should the deck plan be?
One sentence is enough: what you thin, what you take, and when you visit the merchant for removes.
Do solo players need co-op roles?
No. Skip the role section when solo, but still set path mode and potion thresholds.
What if our party disagrees on elites?
Let the named path lead break ties, or default to the safer node when HP is already low. Revisit the plan at the next rest.