Breach the Bastion Spire Deck Builder Relics Tier List & Evaluation Framework
Score relics by how they enable your archetype—examples include Happy Flower and Ember Strike.
Relics decide whether your Breach the Bastion deck becomes an engine or a museum. This page teaches an evaluation framework, then places examples—including Happy Flower and Ember Strike—as November 2026 community opinions, not official grades. Cross-check effects in-game after every patch (Updates). Parent hub: Tier List Hub. Classes: Classes Tier List.
Evaluation framework (use every elite reward)
Score a relic from 0–5 on each axis, then total:
- Energy / action economy — Does it give turns you did not have?
- Draw / dig — Do you see business cards more often?
- Survival — Block, heal, or damage prevention into elites like Frog Parasite?
- Archetype lock-in — Does it make your plan inevitable (brew, burst, block)?
- Floor flexibility — Still good if the next two card rewards are mediocre?
15–25: Priority take. 10–14: On-plan take. Under 10: Skip unless literally nothing else.
This rubric beats memorizing letter grades when a new relic appears overnight.
Tier bands (opinion)
S — Run-defining
- Extra energy or permanent discount effects that legalize expensive payoffs.
- Draw engines that keep thin decks humming.
- Happy Flower — classic-style sustain/energy fantasy that feeds multi-turn plans; high value for Brewer engines and any slow setup kit. Confirm exact numbers in your build after patches.
A — Strong steers
- Reliable block/heal relics that unlock elite pathing (Beat Elites).
- Ember Strike — noted for changing regions near the cauldron; spikes when you path with cauldron relevance and brew positioning in mind (Brewer Class).
- Start-of-combat strength or status amplifiers that shorten elites without emptying potions.
B — Good with help
- Situational damage relics that need thin decks.
- Gold/shop relics that only matter if you still have removals to buy (Deck Building).
- Event-swing pieces that shine in co-op only when the party agrees to take variance (Co-op).
C — Trap magnets
- Relics that force a second archetype you cannot draft into.
- Anti-synergy with your seat (pure greed damage on a cover Brewer who still lacks Alembic).
- “Win more” items that do nothing until you are already ahead.
Spire-like generic advice (honest unknowns)
Because Bastion borrows Spire DNA, many relic roles feel familiar even when names differ:
- Energy first, fancy damage later.
- Early defensive relics raise win rate more than boss-only nukes.
- Dying with three unused potion slots and a greedy relic is a skill issue, not bad RNG.
- When tooltips disagree with a wiki letter, trust the tooltip.
We will not invent fake relic names beyond documented examples. If your client shows a new drop, run the 0–5 rubric instead of waiting for a patch blog.
Brewer-centric relic notes
- Happy Flower keeps spore/steam turns fueled.
- Ember Strike asks you to respect cauldron geography—pair with map literacy from How to Play.
- Block conversion enablers synergize with Alembic lines.
- Skip relics that push pure single-target greed if your job is party cover (Players Brewer, Brewer Update).
Solo vs co-op relic politics
In four-player lobbies, the best relic is the one that raises the lowest win-rate seat—not the flashiest DPS toy. Shop captains should say this out loud. A stabilizer with energy often saves more runs than a fourth damage amp.
Worked examples
Example A — You are Brewer with Spores online but brick on heavy hits. An energy relic and a block relic both appear. Take block/energy that enables Alembic turns; your Spore Burst already clears packs.
Example B — Burst seat, thin deck, potion ready, facing Frog Parasite next. A start-of-combat strength relic outranks a late-game infinite enabler you cannot use yet.
Example C — Party is healthy, decks thin, boss tomorrow. Now the “win more” boss relic can be A instead of C.
Practice drill
For three elites in a row, write the five-axis scores in chat before picking. Compare with teammates. You will argue less and skip more bait. Track picks on the Run Checklist.
Related hubs
Guides Hub · Getting Started · Players Hub · Codes · How to Redeem · Tools · Scripts · Auto Combat · Links · Wiki
Relics are multipliers. Multiply a real plan—or you are just collecting shiny debuffs for the graveyard screen.
Frequently Asked Questions
Quick answers to the most common questions.
Is Happy Flower always S-tier?
It grades high for engines that need sustain/energy, including many Brewer lines, but verify the live effect and your archetype before autopicking.
What does Ember Strike do for ranking purposes?
Community notes highlight region changes near the cauldron. It rises when you path around that fantasy and falls when you ignore positioning.
Should I take a relic that does not fit just because it is rare?
No. Off-plan relics force hybrid drafts that dilute consistency—skip or let a teammate claim it in co-op.
How do I rank a brand-new relic?
Use the five-axis 0–5 framework on this page. Letters lag; the rubric works the moment the tooltip appears.
Are these official relic ratings?
No. November 2026 community opinion only. Patch notes and in-game tooltips outrank this list.